Large Scale Procedural Terrain Generator With 3D Cities And Vegetation includes 3D cities inset alongside vegetation and aims to generate 3D models of various geographical terrains with cities and nature included. It uses the adaptive displacement technique, seed parameter customizations, nighttime city and streetlight rendering, and other features to optimize cycle rendering. The project consists of different biomes and atmospheric effects, ensuring memory efficiency and making it perfect for large-scale animations or games.
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Image 1: Atmosphere for scale effect
Image 2: Detailed 3D cities and nature